![]() ![]() That’s not the only thing that feels like 343 doesn’t entirely know what to do with. Comparatively, his mentor is just another big bruiser of a Brute, but we’ll get back to that later. Atriox’s name is instead whispered, yelled and spoken of throughout the campaign, his presence being relegated to a dialogue ghost haunting almost every scene. There are story reasons for it but…well, it robs the rest of the game of a strong villain. It’s a baffling choice to have the same big bad who took down the legendary Spartan just disappear. It’s not the only strange thing about the intro Atriox, the Brute that wrecks Master Chief, vanishes from the rest of the game, replaced instead by Escherum, his former mentor and second in command of the Banished. ![]() For some reason, however, 343 opt to tell the players what happened and rarely show, a theme that permeates the entirety of Halo Infinite. There was a perfect opportunity to create a level built around the desperate fight to save the ship and the inevitable loss you would have to suffer at the hands of Atriox. The destruction of the Infinity, a major part of the Halo lore, is glossed over in a brief cutscene, the death of its crew barely shown. As opening sequences go it’s definitely explosive and attention-grabbing, but it’s also the first example of how Infinite can feel rushed and at odds with itself you never get to take control of the Chief and join the fight for the Infinity. We witness the UNSC Infinity being destroyed at the hands of the Banished, while the Master Chief is systematically picked apart by the hulking form of Atriox, a character first introduced in Halo Wars 2. Halo Infinite certainly opens with a bang, leaping straight into a cinematic that picks up exactly where Halo 5 left us during its cliffhanger ending.
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